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文章阅读:linux on xbox project
[版面: 视频游戏] [作者:st] , 2003年01月27日17:11:51
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发信人: st (月光下老虎慢慢吃人), 信区: TVGame
标  题: linux on xbox project
发信站: The unknown SPACE (Mon Jan 27 17:12:07 2003), 站内信件

xbox-linux.sourceforget.net

Xbox Linux Award & Development Roadmap
by Michael Steil & the anonymous donor, 11 May 2002 (Updated 1 July
2002)

An anonymous donor, whose identity is known to the Xbox Linux project
leaders, has announced to award at total of US$ 200,000 for the
completion of various tasks on the Xbox Linux Project until December
31st 2002.


Overview
The basic goal of the project is to find a simple and completely legal
way to run Linux on the Microsoft Xbox.

The anonymous donor awards a total of US$ 200,000 for the completion
of the project. The whole project is divided into two sub-projects,
the first one consisting of four tasks.

Project A: Porting Linux to a modified Xbox:
Task 1: Replacement BIOS (software/hardware)
Task 2: Kernel and XFree drivers
Task 3: Kernel logic: FATX and miscellaneous
Task 4: XBE bootloader
Project B: Xbox hack without any hardware modification 

Details
Project A: Porting Linux to a modified Xbox
Task 1: Replacement BIOS
a) Development of IBM PC-like BIOS software based on
LinuxBIOS/FreeBIOS that is capable of booting Linux (using LILO) from an
IBM-partitioned (original or replacement) hard disk and an El Torito
bootable media in the DVD drive.

b) Development of a hardware device that replaces the Xbox ROM with
the new BIOS ROM, either by permanently installing the device or by
using it to modify the existing hardware. Installation/modification
has to be as simple as possible.

Award for the whole task: US$ 55,000

Task 2: Kernel and XFree drivers
Development of new or adaption of existing drivers for Xbox hardware
components:

Graphics hardware
PIC (on SMBus)
Serial EEPROM (on SMBus)
Temperature monitor (on SMBus)
Video encoder (on SMBus)
nForce devices
Additional changes will most likely have to be made in the hardware
control part of the kernel.

Award for the whole task: US$ 25,000

Task 3: Kernel logic: FATX and miscellaneous
a) Deriving of a FATX driver of the existing FAT sources in the Linux
kernel. Both FAT and FATX must be functional at the same time. Read
and wite access to FATX must be possible.

b) Additional support code for the Linux kernel in the Xbox console
environment, such as /proc/xbox and Xbox hard disk partitioning
support.

[Note that some work has already been done for this task.]

Award for the whole task: US$ 10,000

Task 4: XBE bootloader
Development of a bootloader that is run as a standard Xbox application
(as an unsigned XBE running on an Xbox with one of the already available
modchips; or as code started by the program of Project B), escapes
the Xbox kernel environment and boots the Linux kernel. This
bootloader has to deal with configuration files and must be able to do a
chained load of another Xbox executable in XBE format.

The bootloader must be a standalone XBE application not containing any
MS library code.

[Note that quite some work has already been done for this task.]

Award for the whole task: US$ 10,000

Project B: Run unsigned code on an Xbox without any hardware
modification
Development of a CD-ROM (image) that makes an unmodified Xbox run any
unsigned code from the CD, and can make the Xbox start bootloader code
as described in Task 4 (with the Xbox kernel intact) or as in Task 1
(with the Xbox kernel not being used any more).

Award for the whole task: US$ 100,000

Rules
General Rules
Sharing knowledge about previously unknown facts, code and hardware
schematics get honored.
If you find something out, don't keep it to yourself to be the only
one to be able to write code based on it. Share it with the others, your
work will be honored anyway. Work on reverse-engineering devices of
course gets honored, too.

To be honored, work must be submitted to the "xbox-linux" project at
Sourceforge. It is not enough to publish information/code somewhere
else.
We want people to work together, so there has to be a central point
where all work concentrates.

Every step has to be published, people have to work in teams.
Development is much faster when people work together.

If more than one different complete solution gets published, the
better one gets all the money.
We don't want that people work on a solution on their own and only
publish the results, we want to make them work together. If you always
publish all your work at once, all work will be honored. If you
publish complete solutions, you might not get any money at all, if the
community effort is or will be better.

Though, if a solution replaces old work, the original work will be
rewarded, too.
Don't hesitate trying something out. Don't hesitate replacing old
concepts.

Work that has already been done before this initiative has been
started can be honored, too.
But please submit it to the Xbox Linux Project.

With "Xbox", we refer to the majority of the Xbox consoles on the market
when this initiative was started.
If MS changes their box, that shouldn't negatively impact someone's
successful work on an older box for sure.

Awards
All awards are determined by the awards committee. All decisions are
final.
The committee is chosen by the anonymous donor.

The exact value of any task may change if the complexity of this or
another task was over- or underestimated. The 100.000$ for each
project are always fixed, though.
It's hard to tell how difficult the different tasks will be. To be as
fair as possible, the values may be adjusted a little.

Completion of each step will be determined by the awards committee.

Awards may be split between groups at Award committee's discretion.
Group contributions should designate the lead participant who the
awards, if any, will be distributed to. For group contributions, it is
the responsibility of the lead participant to disburse the funds.
It will be impossible for the awards committee to decide the
participation level of each person of a group, so we defer to the
group coordinator.

The outer limit on the initiative is December 31st, 2002.
Please understand that we cannot wait forever.

Legal issues
All solutions have to be legal.

Legal issues are up to the individual participant, not the project.

People that are working with (possibly) illegal methods may not
participate.
Don't use the Xbox SDK. If your are a game programmer with NDA knowledge
of Xbox details, don't participate.

Nobody has the right to get money.
Don't send us to court. This is supposed to be fun. We will do our
best to be fair.

The identity of the anonymous donor is known to Michael Steil (and
possible other trusted leaders of the project) from the Xbox Linux
Project.
This is no hoax, it is a reliable person. Michael was just asked not
to tell their name.

Everything (code, data, documentation, schematics) has to be subject
to the GNU General Public License, the GNU Lesser General Public
License, or, if your work bases on existing code, any other Open
Source License.
We're working on Linux, remember?

Getting Started
If you want to participate in the project, you should read the
documentation on the Project Website, join the Mailing List and check
out XBOXHACKER, our partner site about Xbox hardware and software
hacking.


------------------------------------------------------------------------
--------
2002 Michael Steil & the anonymous donor
------------------------------------------------------------------------
--------
Everything done on this project is for the sole purpose of writing
interoperable software under Sect. 1201 (f) Reverse Engineering
exception of the DMCA.
------------------------------------------------------------------------
--------
The Xbox Linux Project.
--
一只小老虎慢慢的走了过来。红着脸,问小松鼠说,“请问。。。我可以吃你吗?”
小松鼠觉得这个问法蛮好玩的,说“你是第一次吃动物吗?”小老虎更不好意思了,说,
“是的。。。妈妈不在家了。。。”“那。。你以前吃什么呢?”小松鼠又好奇的问到。
“……”“什么?说大声点。。。我听不到”“吃奶!”说完,小老虎的脸更红更红了。
--[转载]月光下老虎慢慢吃人

※ 来源:.The unknown SPACE bbs.mit.edu.[FROM: 204.71.]

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